Children who play

For decades, certain social classes have been demonizing video games, accusing them of all-encompassing, from making children stupid to increasing rates of violence. However, actual research on children’s games often shows different results.

Previous research has linked video games to improving motor skills, improving problem-solving skills, and other positive things. Fortnite remains one of the most popular video games among children, making it an ideal title for recently published research.

The researchers conducted a study involving 845 elementary school students and told them to play either play pinball (alone or with partner) or Fortnite, which has a unique combination of violence and cooperation between players.


The children were told that they would receive $150 to participate in the study. The main motive behind this study published in Human Behavior Computer was to clarify the relationship between video games and real-world violence and behavior in children and adolescents.

The author assumes that the pro-social aspect of the popular game Fortnite (in which the player strives to be the only survivor or surviving team on the island) will promote prosocial behavior, so to speak, to win in a more violent game aspect.

And as it turns out the results of the study very interesting. First, research has shown that kids in Fortnite co-player status can pay more money and donate more time after playing the game than kids in pinball status, although this is a more violent game.

Additionally, and perhaps most importantly, children in a single-player Fortnite game also have more prosocial behavior than children in a pinball game.

Children who play "FORTNITE" have more Friendly and Positive Behavior

There may be many reasons for this, the main one of which may be the fun of the game. In fact, violent games generate more positive emotions. The author pointed out that as the overall satisfaction of psychological needs increases, the pro-social score will also increase.

Children in the Fortnite group also reported experiencing more positive emotions than children in the pinball group, which may explain why the benefits were seen in this group rather than the pinball group.

Although there are still some problems, the results of the study show that violent behavior in video games alone is not enough to determine whether gaming will lead to antisocial behavior.



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